![]() Once installed, the software is ready to use. Activation is required, and Adobe offers subscription-based licensing options for its Substance suite. You can download it from Adobe's official website and follow the installation wizard. Installing the program is a straightforward process. The real-time 3D preview window provides instant feedback on changes made, making it easy to achieve the desired results. The interface is clean and well-organized, allowing users to focus on their creative process without unnecessary distractions. The node-based graph editor is central to the design, with nodes representing various functions and parameters. It offers an intuitive and artist-friendly user interface. Substance Automation Toolkit: Automate repetitive tasks and streamline your workflow with Python scripting support.Įxtensive Plugin Support: Enhance the software's functionality with numerous plugins available within the ecosystem. Real-Time 3D Preview: Get an instant preview of how your textures will look on 3D models, allowing for quick iterations and adjustments.Įxport and Integration: Seamlessly export your textures to popular 3D applications like Unity, Unreal Engine, and Blender. Smart Masks: Easily create and edit masks to control the distribution of materials and textures on your 3D models. Procedural Texture Generation: Generate textures procedurally or use pre-made materials from Substance Source, a vast library of high-quality materials. PBR Material Creation: The program excels in creating physically-based materials, making it ideal for realistic rendering and game development. Node-Based Graph Editor: Create complex materials and textures using a node-based system that allows for non-destructive editing and a high level of flexibility. The bakers include AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals. Create non-uniform (non-square) bakes up to 8K resolution with a Substance Designer. ![]() This graph lets you generate customizable and dynamic 3D models.īake quickly and easily with a complete set of bakers. Send materials and filters to other Substance 3D applications, allowing you to iterate in context with Designer. Take advantage of Pantone and OpenColorIO support.Ĭreate MDL materials with the dedicated shader graph. Create any surface with unique and randomizable noises and patterns.Ĭreate parametric lighting stages using procedural lights or 360° photos. Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.Īccess hundreds of nodes and filters. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. Edit complete texture sets instantly with the procedural node-based non-linear workflow. It features 4 graph types: Tiling textures, MDL materials, Math Functions, and Noise Editor. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation. Match any other game engine via custom shaders. Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal.
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